It was funny and grim, atmospheric and well-written with some quests right up there with Fallout's best. But it ticked all the right boxes those who backed its Kickstarter to the tune of just shy of $3m had demanded be ticked. Sure, it was rough around the edges, the combat was at times a tad basic and, as a result, eventually mindless. "This isn't just a press-the-button port," Chris says. ![]() I can hear Chris laugh over Skype when Brian mentions this vague launch window, but they're serious about it. Brian Fargo tells me Wasteland 2 project lead Chris Keenan has promised him the recently-announced console versions will be out "late summer". ![]() Let's take things one step at a time, as inXile does. For founder Brian Fargo, it's a case of keeping them all spinning - no mean feat for a lean, 30-something person California studio. ![]() Or should that be, a lot of plates on its table. With the PlayStation 4 and Xbox One version of Wasteland 2, Torment: Tides of Numenera, The Bard's Tale 4 and possibly, probably even more games in the works, inXile Entertainment has a lot on its plate.
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